You Tried Your Best


You Tried Your Best is a Godot game made in 48 hours.

Year: October 2020
Language: GDScript
Libraries/Frameworks: Godot

The theme of the game was "Loop".
In the game, you are an office worker who must live for as long as possible by completing daily routine tasks.
When the timer runs out - indicated by the bar on the bottom of the screen - you die.

You start off by waking up in your small apartment, shown below.
The text the appears over time act as hints on what the player should do.

There are various acts you can do (which you are not told of) that will increase your lifespan:

  • Sleeping (but at appropriate times)
  • Eating (but not more than twice within an unknown timeframe)
  • Socialising with coworkers (but not too much)
  • Sending emails
  • Talking to friends on your PC (but not for too long)

If you go outside the allowed bounds, then it will speed up your death instead.

This game was done in Godot.
I feel that Godot is perfect for small games such as this, where the base features are just interactables and timers.

One of the experimental aspects was random text generation.
Throughout the day, George has thoughts pop up, generated from a fixed set of words I set.
This is also the same when reading emails, and when talking to friends on your PC.

I actually think it worked really well.
Some of the generation were pretty entertaining, and it felt nice having people show results that they thought were funny.

The generation was done by combining a set of pre-defined sentence pieces together.

The chat messages, though, was taken from the message history of a community I'm a part of.

Here is a full game loop if you don't try very hard.
If you don't try very hard, your life will be very short.

I was blessed to have lovely friends who played the game and gave feedback.

Thank you to chad who got the high score of 447.5 he shall have great success in the corporate realm

While the act of producing a "game" in such a short time limit was torturous,
and something I would like to never do again,
the warm people around me who expressed enjoyment out of having played the game filled me with a satisfaction that I hadn't known.
I felt very lucky

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